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OneService Game Changers Challenge (OGCC) 2024

Winners of the OneService Game Changers Challenge (OGCC) 2024

To commemorate MSO’s 10th anniversary, MSO co-organised the OGCC 2024 with Temasek Polytechnic (TP) to partner the community to conceptualise and design games to promote considerate behaviours for a better living environment in Singapore.

The winners of OGCC 2024, announced on 1 October 2024 at the Municipal Services Awards (MSA) 2024 & MSO’s 10th Anniversary Celebration, are as follows:

1st Prize

 

 

 

 

 

 

Team Ludo

 

 

Game Description: ‘Our Tidy Spaces’ is a semi-cooperative, clutter-related board game which players take on the role of residents living on the same floor in a HDB block, where they attempt to complete as many Community Cards and Good Neighbour Cards to manage clutter inside their homes and shared spaces, as well as garner Victory Points. To win, the player must accumulate the most Victory Points at the end of the game.

 

2nd Prize

 

 

 

 

 

 

Team Currynuggets

 

 

Game Description: ‘Trash Towkay’ is a competitive recycling-themed card game which players draw cards, use tokens or play their Action Cards, to find Item Cards of the same category in order to complete a set (e.g. a Trash set requires 3 Trash Cards and a token). The player who completes 3 unique sets of Item Cards first (Reusables, Recyclables, E-wastes, Bulky Items or Trash), wins the game.

 

3rd Prize

 

 

 

 

 

 


 

 

Team VertiGO

 

 

 

 

 

Game Description: ‘Noisy Lah!’ is a semi-cooperative, noise-related card game which players take turns simulating different types of residential noise stated on the Noise Cards, while the rest try to guess which Solution Card in their hand best resolves the simulated noise. If most players chose the correct Solution Cards, the player with the highest Resolve Noise point stated on his Solution Card gets to keep the Noise Card. However, some of the resolutions may lead to Social Tension, which affects the relationship with their neighbours. Failure to resolve the noise issue also results in the Noise Level rising by 1 point each turn. To win, one must be the first player to collect 5 Noise Cards, while working with the other players to maintain the Noise Level below 5 points and the Social Tension below 25 points.

Consolation Prize

 

 

 

 

 

 

 

Team Hamlet

 

 

 

 

Game Description: ‘Hamlet’ is a competitive, municipal-related board game which players visit various Locations and navigate through a multitude of Community Event Cards, Scenario Cards and Item Cards that pose social dilemmas. The actions they take throughout the game affect their Social Reputation and Happiness Points. Inconsiderate actions would also result in the spawning of Pest and Animal Nuisance tokens at the Location, making the Location less desirable and players losing Happiness Points each time they enter that Location. To win, one must accumulate the most Happiness Points at the end of the game.

 

Consolation Prize

 

 

 

 

 

 

 

Team JAM

 

 

 

Game Description: ‘Barang Barang’ is a cooperative, clutter-related board game which players take on the role of residents in a typical neighbourhood, where they navigate through a multitude of Event Cards, Situation Cards and Power Cards that affect the amount of clutter inside and outside their homes, as well as how they can deal with them. Collective success in completing the Event Cards results in the players garnering Neighbourliness Points, while individual failure in completing the Situation Cards risk the deduction of Neighbourliness Points. This is a team game with all players winning when they collectively achieve 100 Neighbourliness Points within 12 rounds.

Congratulations to all the winners! If you are an agency representative interested in producing the game(s), or a community partner interested in having your residents have a play session with the game(s), please email MSO at OneService_Community@mnd.gov.sg for further discussion.

 


About OGCC 2024

The objectives of OGCC 2024 are:

  1. To design and develop games to encourage residents to adopt considerate behaviours to improve their neighbourhoods; and
  2. To make use of games to reach out to residents and raise their awareness of municipal issues in their neighbourhoods and how to tackle them.

The Challenge: Every year, our public agencies and town councils receive a high volume of feedback on municipal issues from residents and the members of the public. While some of these issues can be resolved by the relevant public agency or town council, there is potential for residents and the community to play their part, take the lead, and be responsible to upkeep their neighbourhood and improve their living environment.

How might you develop fun and engaging physical* games that raise the community’s awareness to adopt considerate behaviours to address municipal issues on the ground?

*Note: By “physical”, we refer to non-digital games which involve more than one player and are compactible/portable.

A total of 20 teams participated in the 2-day Gamification Hackathon held at TP’s premises on 15 and 16 June 2024.

 

Day 1 of Gamification Hackathon (15 June 2024)

 

Day 1 was filled with excitement as the teams identified the municipal theme(s) and considerate behaviours that their game would address, as well as to develop their game concept. Once they decided on their game concept, teams started creating their prototype using materials such as cardboards, papers, tapes and markers, etc.

 

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Team The Game Master engaged in a lively discussion with TP student facilitators, delving into the intricacies of their game's municipal theme.   Team Hēi Fènghuáng from ITE West engrossed in refining and shaping their game concept.


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Team Playmakers delved into the creative process, brainstorming and refining their game concept with enthusiasm and camaraderie.   Team Flying Train meticulously mapping out their game rules on the whiteboard.


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Dr Tan Wah Pheow from TP (left) and Ms Siti Farhana Mahadi from MSO (right), providing mother-daughter Team Vicinitas guidance and insights as they refined their game concept.   Family Team Lim Kopi sharing about their game concept with Mr Darren Seah from MSO (left most) and Mr Marcus Heng from TP (second from the left).


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Team The Expandables from Republic Polytechnic (left) and Team The Yap Family (right) working on their prototypes.


Day 2 of Gamification Hackathon (16 June 2024)

 

Despite Day 1’s long hours, the teams came back bright and early for Day 2 full of passion and determination! The atmosphere was intense as teams rushed to complete their prototypes, making final tweaks and preparing their pitching to the judges.


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Individual participant, Ng Wan Yi, seeking guidance from Mr Tey Beng Huan from TP (left) and TP student facilitators.   Individual participant, Matthew Ong, testing his prototype with TP student facilitators.


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Team Board of Directors meticulously developing their prototype.   Teams refuelling themselves for the final stretch of the hackathon.


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Teams DS (left) and Toilet Seat Thinkers (right) preparing for their presentations.


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Judges all ready and excited to listen to the teams’ presentations. (From left to right: Ms Lee Shu Yu, Mr Lim Eyung, Mr Lim Chee Hwee, Ms Ethel Chong and Mr Yeo Xi-Wei.)


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Teams Hot and Koh (left) and Spare Change (right) presenting their game concepts to the judges.

 

5 Shortlisted Teams Proceeding to Stage 2 of OGCC 2024

 

The competition was very stiff as the teams delivered compelling presentations to the judges. The judges faced the difficult challenge of deciding which 5 teams would progress to Stage 2 of OGCC 2024. After much deliberation, the judges shortlisted the following teams (in no order of merit):

 

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Team VertiGO with their game on residential noise.
(From left to right: Mr Tayson Tay, 
Mr Mak Chang Yew, Mr Bon Zhai Kun, Mr Phua Yong Ming and Ms Cheah Sue Lyn.)

 

Team Hamlet with their game on general municipal issues.
(Mr Jovin Leong and Ms Lynne Ong.)


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Team Ludo with their game on cluttered corridors.
(From left to right: Mr Shaun Tay, Mr Loh Chi Yong and Mr Garion Goh.)

 

Team Currynuggets with their game on recycling right.
(From left to right: Mr Kiong Boon Wee, Mr Koh Boon Yeow, Mr Boon Siang Leok, Mr Tai Xiao Xuan and Mr Low Hao Han.)


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Team JAM with their game on cluttered corridors.
(From left to right: Mr Jay Chua, Mr Melvyn Qwek, Ms Andrea Er and Mr Muhammad Firman Bin Osman.)


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Mr Lim Chee Hwee from MSO giving his closing remarks to the participants.   Ms Tai Jo Fen from MSO announcing the 5 shortlisted teams.

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Big group photo with participants, judges and co-organisers.


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Co-organisers from MSO and TP as well as TP student facilitators posing on stage at the end of the hackathon.

Over the months of July and August 2024, the 5 shortlisted teams refined their game concepts and levelled up their game prototypes through the use of 3D printers, wood working and laser cutting machines at TP’s Makerspace+ facilities.

 

On 31 August 2024, the teams presented their refined prototypes to the judges.

 

 

Team VertiGO and ‘Noisy Lah!’.

 

Team Hamlet and ‘Hamlet’.


 

Team Ludo and ‘Our Tidy Spaces’.

 

Team Currynuggets and ‘Trash Towkay’.


Team JAM and ‘Barang Barang’.